![]() Thanks to the steam guides that made this possible by collecting the info in the first place. Do note however that fully understanding it requires knowledge of some of Nifflas' other games, particularly the plot of Within a Deep Forest. Knytt Underground Secret Areas/Rooms - YouTube 0:00 / 2:17:35 There's a lot of them. This can leave people expecting a more conventional story very confused and disappointed, but once you have gotten used to its approach to storytelling, you'll find a very unique and thought-provoking story with strong world-building and characterization. It tries really hard to be realistic by avoiding all kinds of convenient storytelling techniques, resulting in a story that is deliberately full of anticlimaxes and lacking in closure. It's much more of a focus here than in Nifflas' previous games and received extremely mixed reception because of how unconventional it is. ![]() The most polarizing aspect of this game is the story however. And because you can reach almost every place on the map immediately after starting Chapter 3 without having to find certain powers first, exporation is a lot less linear that in a lot of KS levels. That doesn't mean that its mechanics are simpler though since it has a lot of mechanisms and temporary powerups that still allow for a large variety of challenges. One aspect of it that could be rather divisive is that unlike KS, KU isn't really a Metroidvania game because it has no permanent powerups. The gameplay is also great, combining some of the mechanics of the original Knytt and Within a Deep Forest and expanding on both of them to create a very unique experience that is quite challenging at times, but rarely overly punishing or unfair. Combined with the huge amount of secret content, there are over 2000 rooms in this game. And the scale of the world is utterly insane. It has a fantastic atmosphere and presentation that utilizes its great visuals (sole exception: the character portraits during dialogs are hideous) and soundtrack really well. The good news is that in spite of having only one "level," KU is still a really good game and, IMO, the best thing Nifflas ever made. People seem to have sadly given up on creating new levels for KU, so I definitely wouldn't go into it expecting something like KS. Only a single custom level has ever been released, and since the game doesn't have proper custom level support (something Nifflas wanted to add if there's enough demand, which there isn't), even installing and playing it is apparently pretty complicated, not to mention one aspect of it only works on Linux. Combined with the fact that a lot of the game's features (including dialogs) are controlled by Python scripts, creating new levels is a real hassle. Because Nifflas ended up adding new features to the level format several times during development, his own editor ended up becoming very difficult and clunky to use. Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban.The bad news is that KU's level editing community is almost non-existent. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment. ![]()
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